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102 years old len on MKII 5D

March 8th, 2011  |  Published in visual and sound

Screen shot 2011-03-08 at 4.07.03 PMA nice find whilst looking for a cine lens for my MKII. Even have a video, looks like the baseplate is mounted on like most lens adapted for this particular small ancient piece of equipment. Is really a hobbyist setup and now back on looking to pursuit my cine len on google.

This is a circa 1908 Wollensak 35mm F5.0 Cine-Velostigmat hand cranked cinema camera lens. [its as cute as a button...literally...] ping via Timur Civan

Screen shot 2011-03-08 at 4.14.43 PM

102 year old lens on 5D mkII – Video Footage by Timur Civan from Timur Civan on Vimeo.

In split of the world of Spy is art thou

February 28th, 2011  |  Published in design, opinion

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There are way too often we see that there is the most commanding height in the world where split of the worlds are a beginning to understand the conversation we are receiving from the information that we are following. Anything from articles to books to publisher who are case to understand the few ways we have to listen to the information from the news as an audience.

Product in the very nature of information we are trying to overall understand what is being in the feeding. And above all the art world and the information are being watched and merged by the law that we are watching as it is watching us to dispute  the question all that is informed or unknown. More we see everything and everyday the split is all between how to make the work a little more pleasant and live a little longer. The split is no between the eye or is a rap that we know we are uncertain where these information will travel towards and through the future for thinking out loud, art for these type of organization or these are the design we organized so they can get loud…is type case of dismissal or respect that to the distance we travel to find site specific is all informed by telecast overall unknown.

These articles impersonally help us to understand a bit more about the world where we have heard on the game these people play. Word to your, M.

Check out this and this.

A copy guide to online-print and social media-It might not be for you

February 27th, 2011  |  Published in opinion

asia

There are several points focus on New Media market in Asian. The question to the selection of reading library for online audience rest in several groups. In Asia the market for consumers are very divided -.- The publishing platform can have loyality and readership. Or can have interpretative followers that do disruptive operation to the open standard traffic of spam. Through the geographics, the contemporary traveler; most denominator is not as first-handed as the experienced adventurer on what they think there might be and for high end design, in market towards the crowd of design differences, where media well-fit into the marketing and publishing intersection of constantly flowing information hubs, internet is a place where media is never difficult to register, authors and publishers are given over the right stuff and probably missing the real stuff in keeping the interest of your readers.

The intention in this entry is to inform the viewer is moral incentive with using new media to attract the audience whom maybe interested in China/Hong kong and the oversea Chinese population.

The number and color is very much a Chinese’s design for information. The value is interest towards the inside venue of a town or a city’s highstreets or pedestrian district.

Those are very important factors for making the right kind of editorial style in design. The new media design of website are the archetype of next set of paradigm swift. There are no two design reserved for the same person. Their taste only if you will find design serving for different aesthetic in purpose to unify elements for icon over design.

The viewership for online publications are most unconventional, if you have a website, aim where every reader and viewer will have a way to be informed by marketing through viral strategy. The often case of drop by the hardship of media partnerships that a publisher would rather have to choose over the below the line space for their own ad space.

Far often to offer spatial contract of technologically low-fi projects, then suggestion a costly redesign space and server for conventional model of pay subscription model over online media’s ROI to gain over the causes in ad revenue. We are speaking about the traffic for online revenue in data carriages.

As more websites can innovate, there are more out there will drive traffic, looping through the gap of spreading virals campaign thinking that these budget can add to the revenue and yet to be expensive, is to go viral. This is redemption of the free in internet. As production cost, brandwidth cost, server fee, design fee, marketing and everything is human resources….


These are moment of passing through the streets and catching a large projectile screen on the bus and taxi, viral video loops in the ride have been el-postal in arcades of their limited time. Our knowledge have extended through the scope of our very own media terminal to chism an ad or not to add. Visual apex of our sensory have given the Y generation their own kind of utopia. The self made creative can please the crowd or out right do it wrong but then get the respect in social network. With that the Y’s or if you are the X’s still tulip the still very flower of nation’s pride.

I do believe that New Media can see self publishing work like the mass production of the tulip, popular, iconic and speedy. Towards the important aspect for online/social media, or the vocabulary for voices that are coming from all corner of publishing without boarders. Or editor’s tie to traditional process of copy-editor-chief relationship per se. Any form of intuitive online user will like to be able to search and find the right stuff, the realness is the source to the quickest and fastest set of news or prices. Of course we did not build the world in perfection yet we are achieving the perfection by trying to do the right thing by pivoting and doing the balancing act of designing and ideologizing. By the standard of creating a framework for the platform, the base of allotting tools to communicate and individuals to create the tools. In the end, this is almost perfectly worded. Yet on one reason we live in an imperfect world that is, we still need security – in all aspect to being human, you can say is become our very own ideology for surviving instinctual.

These matters that we should be concern any-withal for creating our own framework or do the consumption can become of attack or disruption by independence.

Here have a look at the documentary by PBS here

art_copy

websites are a dead end – Craig Hockenberry

August 17th, 2010  |  Published in design, news, opinion

ContactSheet2

From Net Neutrality to open source software and web 2.0. website is a dead end game, and better to exit development now then later. For those who have reach for your compu and smartphone in using RIA, as we know, website is no longer used for browsing. We tap into google or bing to find out what social network your employee or wanna be friends friend are doing online. We no longer are calling the director for company reference, we rather like to check you out on linkedin.com. If you are famous, we go to nytimes or even more famous, huffington blogs. Neither places can find out who you really are, tried wired.com. But all these are done on web browser? When we caught up actually going into an API like twitter.com or as we know you exist, facebook.com. although search further, google will show up your twitter or facebook account, the open web allows that. Mobile apps do some query and can allow lookups on users. Although not crawled deep enough to give for your new contacts. apps engine are doing others people work for you, and you cannot be looking into other’s privacy, only finding their social network life have enough information.

And if website are a deaden end, look no further, is still going to be online, but living online is a property that you will see here in today’s article in Alistapart by Craig Hockenberry. Apps vs. the Web.

Pull the iPhone out of your pocket and look at the home screen. Likely, you’re seeing some well known brands on the web: Facebook, Flickr, and Google to name just a few. You’ll also see companies like Amazon, Target, and Walmart which sell a lot of products via the web.

Like you, these sites and companies know how to build an effective website using the latest and greatest web technologies. The iPhone’s Safari browser also supports HTML5 markup with CSS3 styling and is powered by a fast JavaScript engine. So why is there a proliferation of apps instead of web pages that can do the same thing?

Longtime A List Apart readers may remember the Put Your Content in My Pocket articles I wrote soon after the iPhone launched. Recently, I published a book that explains how to create products for the iPhone App Store. With this article, I’d like to share my experiences with both mobile web and software development to guide your future developments on the iPhone platform.

Apple <3 standards

From Apple’s point of view, iPhone OS and web technologies share equal footing. When you visit their developer site, the Safari Dev Center is prominently displayed. The iPhone gets all the press, but when you click on Safari Dev Center, there’s a ton of great information that explains how to use HTML, CSS, and JavaScript on an iPhone.

When you look back on your first experiences with the iPhone, one app stands above the others: The Safari web browser. Suddenly you were free from a mobile internet full of crappy CSS support or dumbed down presentation-like WAP. The iPhone’s real browser and the fact that it was in your pocket changed how you used the web.

Apple continues to invest heavily in the development of the WebKit browser engine used in Safari on the iPhone, Mac, and Windows. The result is a browser that excels in HTML5 and CSS3 support.

Apple also views HTML5 support as an important part of its marketing message for both consumers and developers.

Because it’s open source, the WebKit rendering engine also powers browsers for many other mobile platforms. If you’re surfing the web with a Blackberry, Android, or Symbian phone, you’ll find that your content looks just as good as it does on the iPhone. The only holdout is Microsoft’s Windows mobile platform which uses a browser based on the IE rendering engine.

With great HTML, CSS, and JavaScript support, developers are doing amazing things with the iPhone. Here are a few notable examples:

PIE GUY BY NEVEN MRGAN

Pie Guy uses HTML5’s offline application cache so that it works correctly when you’re not connected to the internet, as well as CSS animations and transforms for the game’s effects. Neven also keeps track of developments in this area via the HTML5 Watch website.

SHOWTIME BY NIAL GIACOMELLI AND BENJAMIN GORDON

Showtime is a simple app that allows you to keep track of when your favorite TV shows are on. It uses a jQuery plugin by David Kaneda that provides many of the controls and effects that you see in standard iPhone applications.

EVERY TIME ZONE BY AMY HOY AND THOMAS FUCHS

Every Time Zone is a very simple, but effective, view of times throughout the world. The slider that lets you pick the time works very well on a touch screen. This web application looks particularly good on an iPad display.

With such great tools available and talented developers that know how to exploit them, the iPhone should be overflowing with web applications, right? Actually, the opposite is true: there are over 100,000 titles on iTunes and only a handful of popular applications have been created with web standards.

Apple has promoted both the App Store and web browser as ways for developers to get their creations into the hands of customers. They even gave the web a year-long head start before beginning to sell apps in the store. Clearly there’s more at play here: what attracts developers to iTunes instead of the web?

Going native

Before looking at the motivations of the move toward iTunes, we need some definitions. Developers have come to categorize the two iPhone development technologies as “native” and “web.” Web apps use HTML, CSS, and JavaScript that loads in Safari. All the examples above are “web apps.”

“Native apps” are created using the Xcode development environment in a language called Objective-C. These are the same tools used to create Apple’s own built-in apps like Mail, iPod, and even Safari itself.

Creating native apps is much different than the process you use to build web apps. Luckily, many of the underlying concepts are the same. Many web developers find that making the switch isn’t that hard:

  • Like JavaScript, the Objective-C language is a descendent of C. In addition to sharing similar syntax, both languages are object oriented. If you’re comfortable with JavaScript, you’ll feel equally at ease with Objective-C.
  • Native and web apps share some familiar design elements. On the web, you’re used to breaking an application’s functionality into pages, creating a series of <div> elements to organize the content on that page, and using XMLHttpRequest to update that content. With Cocoa Touch, “view controllers” are used like pages, “views” provide the building blocks for your content, and NSURLConnection objects act as your link to the internet.
  • Frameworks handle much of the hard work. Just as you rely on jQuery or Prototype when working in JavaScript, you’ll find yourself doing the same thing with Cocoa Touch when you work in Objective-C. Both languages also benefit from a vibrant developer community that is happy to share development tricks and source code.
  • If you’re a Flash developer who’s frustrated because there’s no way to play your creations on the iPhone, you’ll be happy to learn that ActionScript, like its predecessor JavaScript, shares the same lineage with C. The mechanisms for creating animation and other visual effects are different on the iPhone, but the concepts are the same. The recently announced Sparrow framework can help ease this transition, especially if you’re using Flash to develop games. It’s also a great example of the kinds of contributions made by your fellow iPhone developers.

To give you an idea of how similar things are, take a look at this snippet of Javascript code:

var beAwesome = true;

var myString = “chocklock”;

if (beAwesome) {

myString = myString.toUpperCase();

}

Now, compare it to the same thing in Objective-C:

BOOL beAwesome = YES;

NSString *myString = “chocklock”;

if (beAwesome) {

myString = [myString uppercaseString];

}

In Objective-C, the variable definitions are different and function calls are replaced with stuff in square brackets. In a larger context, these are minor details. You can still see the logic that to be awesome, you just convert your string to uppercase letters.

One of the goals for my book about iPhone app development was to make this new environment accessible to people coming from other backgrounds. I dedicated an entire chapter of the book to explaining those square brackets in familiar terms.

The motivation

Learning how to use new development tools will take some effort. So why should developers go through this hassle when they could just bank on the web skills they already have?

Some of the motivation is purely selfish: Native applications give the developer more control over the mobile environment. The other incentive is altruistic: a native app is generally easier for the rest of us to use.

  • Speed: JavaScript performance has increased dramatically in the past few years, but as an interpreted language, it will never be as fast as compiled code that runs directly on the processor. In a mobile environment where processors run slower to conserve power, every clock cycle counts.
  • Data Management: Cocoa Touch has several mechanisms that make it easy to store your application’s data. This is important because caching information retrieved from a network can greatly improve a mobile application’s ease of use. The persistent data storage in HTML5 provides simple key/value access or raw database access using SQL. Core Data on the iPhone provides a much more sophisticated system where relationships between your data objects are managed automatically.
  • Animation: One of the hallmarks of both web and native iPhone applications is animation that reinforces a user’s actions. CSS3 provides ways to animate page elements, but much more sophisticated effects are possible when you access the underlying Core Animation framework with native code.
  • Resources: Mobile developers never have enough memory, network speed, or CPU power. These limited resources are much harder to control when they’re being managed by JavaScript or the browser. It’s easier for native applications to detect these situations and adapt the user experience accordingly.
  • Usability: iPhone users feel most comfortable when they’re using the standard controls they’ve become accustomed to in Apple’s built-in apps. HTML abstracts controls like <input> and <textarea> so they can work in many different environments. JavaScript frameworks, like jQTouch mentioned above, do a fantastic job extending these basic control mechanisms, but an iPhone user will still notice that they feel a bit different than platform-native controls.
  • Productivity: From the developer’s point of view, it’s typically easier to build complex user interfaces using Cocoa Touch: The frameworks do much of the heavy lifting and allow you to focus on the problem rather than its implementation. With the limited amount of screen real estate on a mobile device, a simple form on the desktop often turns into multiple views whose state needs to be managed by your application. Apple developed Cocoa Touch specifically to deal with this situation.
  • Integration: An iPhone has many capabilities that are beyond the reach of the web browser. Some simple examples are the user’s contacts, the photo library, voice recording, and device movement. Cocoa Touch frameworks are the only way to access this information.

As the web has matured, its applications have naturally split into two parts: The front end and the back end. Back end services manage the user’s data and are typically powered by racks of powerful servers. The front end of a web app takes this information and presents it in the browser: HTML, CSS, and JavaScript are all about user experience. In most cases, this front end is a fairly thin layer on top of the much larger back end.

With iPhone apps, this thin presentation layer is replaced. The access to REST-based APIs implemented by the back end is exactly the same. Yes, you’re duplicating the efforts of any front end development you’ve already done for the browser, but this extra effort comes with the benefits mentioned above.

In practice

There are as many approaches to development as there are apps in iTunes. Every product and the people who created it are different. That being said, the evolution of a product from the web to the iPhone typically goes something like this:

  1. Design the product. No matter what platform you’re targeting: Be it the web or a smartphone, your first step is always to think about the problem you’re trying to solve. Figure out what your users want before you get anywhere near implementation specifics.
  2. Implement the product using web standards. Use the tools that you’re most familiar with. This way, you also end up with a solution that has the widest reach and can be viewed on any platform with a standards-compliant browser. Think about using CSS and Javascript that optimizes the experience for users on mobile devices (including the iPhone, Android, and BlackBerry).
    As a starting point, check out Put Your Content in my Pocket and Put Your Content in my Pocket, Part II.
    As you implement this product, pay close attention to how the front end user interface communicates with the back end services. Try to use a REST API that third parties and eventually your own more platform-specific solutions can use.
  3. Launch the product. Get your work into the hands of users as soon as possible. As people begin to use your creation, they’ll start giving you feedback. This starts the virtuous cycle of iteration and refinement.
  4. Run into problems. Eventually, you’ll encounter situations that can’t be solved with web standards. Maybe it’s something like feature requests from users who want to upload photos or access their list of contacts. Some users will explicitly ask for an iPhone app because so many of their other favorite sites have customized solutions.
    There can also be internal pressures from your own designers and developers. They’ll find that navigation and data management are more difficult as the scope of the application increases. When you start to feel like you’re reinventing the wheel, sometimes it’s best just to use the wheel that Apple’s already built.
  5. Translate product design into an iPhone app. You’ll find that many of the decisions you made while implementing web pages were done in the name of platform neutrality. As you enter the iPhone’s platform-specific world, you’ll want to re-evaluate some decisions. Layouts and user interaction should be tailored to make them feel at home in a native app.
  6. Launch product on iTunes. After developing the app for the iPhone, you’ll now have an important new way for users to find your content or service. Which leads to the next section…

Takin’ care of business

The other attraction for developers looking at native apps is simple: There are over 100 million customers in iTunes who can buy your app with a single button tap. They can also pay for your content with the same ease. If you’re running a business, there are some distinct advantages to building apps in addition to your website.

BRAND MARKETING

For brand marketers, the App Store is another important channel to get a product or service in front of millions of eyeballs. The big brands mentioned at the beginning of this article continue to have a strong web presence: their iPhone app supplements their position.

Many of these companies look at a native iPhone app as a cheap form of advertising: 30 seconds during primetime can cost upwards of half a million dollars. An iPhone app will cost much less and when a marketer sees their icon appear in iTunes, it’s better than Christmas morning.

Smaller developers can also use the App Store to find new audiences and fine tune the experience for current users. You’ve already done the hard work with your back end, so the effort and expenses to build a new front end are usually minimal.

MEDIA MATTERS

Many websites have found it difficult to charge for access to content. The root of this problem is a lack of a convenient payment mechanism for the end user. There’s also a history of free access to information on the web. As a result, many sites rely on advertising to pay the bills.

iTunes offers you a simple way to charge users for content. It can be a one-time payment via app purchase, or a recurring payment (such as a subscription) with in-app purchases. In either case, a customer only has to tap on a buy button and enter their password. Apple handles all the payment processing and accounting. You just wait for bank deposits from around the world at the end of each month.

With the recent release and popularity of the iPad, publishers both large and small are finding it profitable to repurpose content for the iPhone OS. Wired magazine’s recent debut on the App Store generated 24,000 sales in the first 24 hours. At five dollars a copy, it doesn’t take a financial genius to realize that there is some serious consumer demand for innovative content delivered via iTunes.

If you think about it a little further, it makes complete sense from a customer’s point of view. You’re used to buying music and video from iTunes. Now with iBookstore, you can get mainstream titles delivered electronically. Adding your own content to this mix makes sense for you and your customers.

Proceed with caution

Getting your content into the App Store also includes a step that you’re probably not used to in the wilds of the web: Third-party review. Anything you submit to iTunes will be checked and can be rejected at Apple’s discretion. Every app you see in iTunes has gone through this process.

The iTunes review tends to err on the side of caution: At one point political cartoons were not allowed because they ridiculed a public figure. Apple has since eased that restriction, but there are still limits that you need to be aware of. These conditions, and other nuances of iTunes, are explored further in my book.

If your content contains nudity or any of the other areas that are disallowed, you’ve just wasted your time reading this article. Things aren’t all bad though, because you can still use Safari to circumvent the entire curatorial process.

Wrap up

So there you have it: A quick summary of what iPhone apps mean to today’s web content producers. Hopefully the information in this article is enough to determine if a dedicated mobile application is right for your site. If you decide to head down this development path, I hope you’ll find that my book is a helpful guide that explains the process from start
to finish. eoai.gif

Two’s Company

August 17th, 2010  |  Published in news, opinion  |  21 Comments

pzl

This is an understatement:

A very uneven plateau that we got ourself involve with the web. What are Neutrality and apart from the web is there a net for that. If we are understating the interest of blogs and the neutrality of the web. Privacy is going to be a one up in the line of fire for the net, or is the propose for us to understand that the interest of net neutrality is in the interest of corporation and organization with the power to take a hold on the line in the engagement of network tiers. The web as we know it are changing fast. Media portals are dividing the web into Worlds, and the show is going to go on to become a trilogy.

As we know how net neutrality have change in the course of the debacle in the net with Hulu and youtube content going away for good when you are looking away. The itune store is another net, although we cannot make that as much of an example as the open web. The system of pricing and valid highway to your computer is really are the planning and architects of power-haust design. In principle, all the agency who is governmental ready are listening towards a scheme that are dystopic and yet science fiction.

For the amount of money spending in Startups alone in the US, through spectacle, are not rocket science, we need no proven number since the dawn of the web, technology is here for question in the framework and no loner should think we are economy.

My comment on the nytimes.com was never published, here is an already published comment;

Dharla

GA

August 13th, 2010

5:06 pm

Harry’s argument is entirely flawed: most of our internet infrastructure comes from the remnants of projects that were paid for by our government–the internet companies just hijacked publicly paid for infrastructure and want to charge us through the nose for it.

Apart from federal bashing, the framework is an awesome upgrade of the network speed from fiber network(wireline), taking from the AT&T public policy blog and what on the wireless broadband (wireless) can really help anyone to get on facebook at the speed of light. All the talk about architecture for broadband, the capacity for regulator are likely the one or are we freaking suck at getting the enough nonsense for highbandwidth user from engineering, architectural studio and scientist. Apart from youtube and the daily content homemaker like us, blogs are going to change if you are going to do it for free. London, England August 2010.

Creating to creative is dead

August 9th, 2010  |  Published in opinion  |  3 Comments

amp 2010-08-09 at 6.36.32 PM

In this afternoon BBC World Radio AM, the show was talking about economy, by large this post is only a reaction on the on going issue of why people create content for media. As the reaction from what the interviewer mentioned, the three state of economy in the US have, the Credit, Retail and Media, nothing left within. Although this is not a centric reaction, very damn why we should have media.

In any economy, the collapse have tremendous effect for many, working class, service class or the creative class. Those treated the class of modus operandi when they have spending power they are more creative when come using their cash flow. At the variety of good and product need to supplement the spending power class. This is where we know the operation of working as a creative can do to help the growing retail economy. Any for any retail economy when there is a slump, retailer gets work done by creating an  unnecessity from observation, a general view the retail is never creative. And yet they might be the last creative in creating an economy.

The concept of urban migration, or the urbanism tourism require some form of creativity. You track through an urban safari, looking for, watching and taking photography or video. And where do the road ends for urban safari, with a little of creative watching. In general people are a half and dozen, those who dress as the norm, who would appeal to the general public good watcher maybe are the urban safarian, those who dress comfy and at odd are likely to be the local street people and then we have the non distinct, the working office workers. They are the nether. Would that is rule of the third law in physics, newtonian, meaning a speed traveling at a constant speed would change with another focus counter-react by magnitude to change its momentum. Class of well dress are that third law, with likely the heaviest buying power in all the grouping. They are from all walks of logic in existence, walking and paying more attention to more then anyone around for mostly needing to match there outfit.

The bespoke urban safari that once was, is now going to be shape with another yet, voices. The more you seek to match the outspoken safarian, the more you will find that the naive side to creating a culture for the creative class. With the three most impotent grouping of catching the photos in the urban safarian vision, there are potentially no less an economy of survival involve. The media will always shadow their audience with their views by spreading the news that they are not necessary looking for. The strategic reality being to think you have the vision of the creative class by selecting the most impotent group out of the third law, a thrill when media have not spread in to the views of the creative creating the economy from the safarian’s photo camera. Thus the newtonian physics are still traveling in an average speed and constant velocity. And all their photography and video resemble once they become digitally captured. Where else is the identity, nothing more then a wan with this story then to a walk in the park with identification of the most often visited destination in your town. I suggest to fuck this system, and let creative live in every media company get out there by getting and doing some shopping. Staying Alive we all should live. Thank you.

Internet Video in the scoop of ads

August 1st, 2010  |  Published in news  |  10 Comments

How to kickstarts with the word ad? Here is some of my research in this beginner’s guide to online ad.

How are you able to understand the importance of online ad and viral video with advertising?

Here is a few blog post online to help you to understand some of the working nature in paying more attention to online ads and video content on demand.

First time to advertising – buying and selling

Selling and buying advertising

Ad buying and selling listing

Web analytics – comScore for startups

Board Formula – Geek way to fit you in the shore

April 19th, 2010  |  Published in news, opinion  |  20 Comments

Screen shot 2010-04-19 at 4.30.20 PM

Boardformula: Each product have their character, the idea to create a board, from shape to the design, I rally for the choice to get design from more type of information and data.

I think the scientific part of the intend is an important step. I would like choice a big floaty, since I am better at my feet rather then balance, my weight is not really an issue, I am after how much time I can be in the water or for instance, condition here are often about short periods with rapid session of sets, going under is more then enough when the typhoon season hits. All we have during May until October is typhoon.

The length and design is going to be an important aspect from folding, shaping of the noise can affect the dive.

amp 2009-09-09 at 10.29.05 PM

My geek squad five cent from my first order of wave, and my 4 years of windsurf in Asia. The monsoon was terrible last season, still waiting for a nice day with plaining along my beach front. The beach consist of couple of restaurant The Stoep open all winter if it is not too cold, and summer is a nice retreat from the city only an hour away by train and car. They are at the south side of the international airport in Hong Kong. The food is south african and thai, chinese. The swell no less could be couple of days before and after the typhoon in the summer season. Spring and Autumn is good with a ground swell before the windy typhoon, no less you never know when is a nice summer day with a ride from morning till evening. Of course locally the condition are often rough with slamming storms. There are more spots locally you can find they on windguru or magicseaweed. As the summer season comes, North/East monsoon will change to East/East, but still good at some point of the day in the center of asia.

When you decide how to install you in to your software

April 9th, 2010  |  Published in design, news, opinion  |  7 Comments

IMG_0231

The moment you buy into a device, for handheld or for interaction to the replacement of better design from previous version of the program. You have a software, for example Adobe CS4 that is firmly believing you will know how deeply your understand the product you purchased. Over the years, I preferred to try out open source software, released under the general GNU license, as the gateway to enter downstream in to the moment to try other software of more sophistication.

In the market for software, we find end users more or less using a very standard set of tools in their box of notebook or workstations. In the posting, we are going to handle a silence topic we are likely to be thinking of but don’t seemed to be able to find time to find these tools and visualize their design development.

Screen shot 2010-01-05 at 5.05.46 PM

A design matter is always where icon of the tools is presented in the first glance of the software toolbox. We are a culture of icon driven, aesthetic in image and trained to taste for the better. The country where we live have language, these icon for tools is very like a generation process and proceed to find lettering, type and cultural sign that will signify the signified. The movement is psychological, physical and stalemate.

The motion to creative applications and software, the extended view for computer industry design where I have fail to create and understand how to think iconic in graphics, I extended to view to the culture of industry is revolving at a pace that will rapidly reinvent the wheel by the pin drop.

Reason the road you gift icon or receiving icon in tools.

The standard are the understanding in your path, your pattern to create or you typical route you most traveled. In patterns, I recognized my own likely choice in icon by color preference, sharpness and the focal point of pattern created with the graphic, and then I guess to take on the User’s Interface(UI.) The idea is the fussy logic I by pretending I am the operator with how my User Experience (UX) will be able to interface with the tool. The idea is where my flow of information is gathered with the overall user experienced the UX with the gesture and textural information I can connect by the a priori in the user inference.

General curiosity in to the blogging and on the Operating System.

There was two advise in this life I got from two different friends, one is about blogging, and the other is about the Operating System. The idea is same, what are you going to do with a blog? and what are you doing for OS? Maybe I am constantly thinking about these two concept and trying to stay out of trouble from not maximizing my time to think of both instantaneously.

My advisor and friends are doing the same and the opposite, whilst I am doing all I can to understand the concept to succeed to move to the next concept in time.

These ideas are hugely an affect of experiences in physical and virtual space. The really excite of not only trying to out do the signified but since the standardization of OS, the significance in standard tools/proprietary software are the choice to go where it takes you, which are jobs. Take the opportunity to choose because the road is not a conceptual route, but a far reaching destination to where the opportunities, selectivity and where you once experienced will find you for the type of work that connect you to those who can advise you to see stuff you like: other crowd to see, digital or not, these tools will last a long time even after you retire. This advise is a related concept in the constructivity of creativity in designing User Interface or the User Experience.

I am a creative

What if we take away your computer and give you a pen and paper. I think these are the principle in the type of end user agreement inside your software is saying. Do you think creativity?

The icon is my paper so write to your friend with your computer

In medium is the software: is the tool, and culturally the conceptual thinking of the 1999 has a passé feel to it. We don’t throw stone in our monitors again to turn on the machine, the tools we use are generation behind foundry in computerized scientist or the inference in designing icon for the tools as Interface. We know new media have turn to the Social Networks, and in turn network is visualizing another generation down the road, or in fact the site in front of us. I do think the concept of tools have gone to too many startups and not enough studio’s garage. I have misconception with how buttons change to types, type change to buttons. Are we saying this startup cycle will end and something new like the Social Network Crowd will start serving and selling. IT has! In many writings by Malcolm Gladwell or Richard Florida and to the like of Chris Anderson, we know why blog matters. And the buttons will still be around to visualize the experience whether social network SSN is the medium to start getting stupid when the day ends. [ibid Robert Scoble]

To ask myself the question, do we need so, engineer or artist/designer? Do we need icon design more then type design? I think leaving these question blend with the cloud is dubious…, rather the trend in the design industry is a crowdthing™.


WikiLeaks feature in nytimes

March 19th, 2010  |  Published in news, opinion  |  5 Comments

wikiLeaks is the all we can sum up the engine that will drive bureaucratic state haywire. The world of internet, is not going to be saying hello anymore. As we have all suspect the idea of the control state of information. WikiLeaks.org is the most questionable scoop for information in all rime of the state. The state of grace and information has in the last couple years been transmitted any nation in to a venerable coup of underminded danger for who will able to attract and gain a leg in to attainting the information from the leaks.

Of course we have been safe for a few years from the politics of the nations of the world, eastern or western. All quiet so far, as of the surface of the engine running. Although we know low and below, the state of all is gaining ground to explicitly typecast this as the public domain as the public enemy. Now all for the idea behind the military to public policy maker and lawyer. Information is going to full throttle at the bottle neck of state of grace.

Previously


Feb 28, 2011
In split of the world of Spy is art thou

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There are way too often we see that there is the most commanding height in the world where split of the worlds are a beginning to understand the conversation we are receiving from the information that we are following. Anything from articles to books to publisher who are case to understand the few ways we [...]


Feb 27, 2011
A copy guide to online-print and social media-It might not be for you

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There are several points focus on New Media market in Asian. The question to the selection of reading library for online audience rest in several groups. In Asia the market for consumers are very divided -.- The publishing platform can have loyality and readership. Or can have interpretative followers that do disruptive operation to the [...]


Aug 17, 2010
websites are a dead end – Craig Hockenberry

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From Net Neutrality to open source software and web 2.0. website is a dead end game, and better to exit development now then later. For those who have reach for your compu and smartphone in using RIA, as we know, website is no longer used for browsing. We tap into google or bing to find [...]


Aug 17, 2010
Two’s Company

by admin | Read | 21 Comments

This is an understatement:

A very uneven plateau that we got ourself involve with the web. What are Neutrality and apart from the web is there a net for that. If we are understating the interest of blogs and the neutrality of the web. Privacy is going to be a one up in the line of [...]


Aug 9, 2010
Creating to creative is dead

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In this afternoon BBC World Radio AM, the show was talking about economy, by large this post is only a reaction on the on going issue of why people create content for media. As the reaction from what the interviewer mentioned, the three state of economy in the US have, the Credit, Retail and Media, [...]


Aug 1, 2010
Internet Video in the scoop of ads

by admin | Read | 10 Comments

How to kickstarts with the word ad? Here is some of my research in this beginner’s guide to online ad.
How are you able to understand the importance of online ad and viral video with advertising?
Here is a few blog post online to help you to understand some of the working nature in paying more attention [...]

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